Thursday, 27 November 2014
institution research (dream works)
Institution research
My groups’ opening is going to be a horror film. The film “The Ring” was distributed by the institution
DreamWorks. Dream works is an American institution. It was founded in 1994, Katzenberg one of the three founders left The Walt Disney company in 1994
and approached Steven Spielberg and Geffen. They agreed to start the animation company on three terms no more than 9 films a year, they could work for other company’s if they wanted to, and they must be finished before tea time so they could return home for dinner.
shot rules
https://www.youtube.com/watch?v=y4wX_dmh8_g
The 180 degree rule is used to make sure the viewer does not get confused and disorientated. It is an imaginary line which connects characters and the camera should not go over it. https://www.youtube.com/watch?v=BZdGH5TJDcU Match an action: an editing technique which cuts from one shot to another quickly portraying the subject of action in the first. It creates tension and draws the viewer away from slight cutting. Reverse shot: used in conversations or simply characters looking at each other or something else. It ties in with 180 degree rule as its used to not disorientate the viewer as well. The shot is when it shows what the character is meant to be looking at then a re=verse angle to them actually looking at it.
The 180 degree rule is used to make sure the viewer does not get confused and disorientated. It is an imaginary line which connects characters and the camera should not go over it. https://www.youtube.com/watch?v=BZdGH5TJDcU Match an action: an editing technique which cuts from one shot to another quickly portraying the subject of action in the first. It creates tension and draws the viewer away from slight cutting. Reverse shot: used in conversations or simply characters looking at each other or something else. It ties in with 180 degree rule as its used to not disorientate the viewer as well. The shot is when it shows what the character is meant to be looking at then a re=verse angle to them actually looking at it.
Monday, 24 November 2014
soundtrack and analysis
my group and i have concluded that this piece of non copyright music is fitting and most appropriate for our opening two minutes as it builds tension and creates suspense for the audience. as our genre is horror, is is a vital part of the construction of our film as all good horrors have an enticing beginning.
Wednesday, 19 November 2014
The narrative and Codes and conventions of our opening scene
The narrative
Sitting in tom c house, playing fifa and we all celebrate a goal. However tom h goes to high five but is ignored, why is this? Nobody can see or hear tom h. there is then a flashback of the day tom h traumatically died. After that day mysterious things have been happening to the group. Tom h must be haunting them because his death might be because of them
Sitting in tom c house, playing fifa and we all celebrate a goal. However tom h goes to high five but is ignored, why is this? Nobody can see or hear tom h. there is then a flashback of the day tom h traumatically died. After that day mysterious things have been happening to the group. Tom h must be haunting them because his death might be because of them
Codes and conventions of our opening scene
Creepy/mysterious music
Death
Ghost
Dimly lit setting when tom h is present
Group of teenagers as they’re typical characters in horror films
Enigma codes and puzzles teasing the audience as they wonder what has happened to tom h and who he is
Close up shots to show emotion of the characters faces
character list of our film
Character list
Tom Clark
Feargus Denny
Tom Harty
Robbie Sapsford
Fred Baggs
Fred Baggs
possible props and miss en scene
Possible props:
Knife
Car
Axe
Fake blood
Xbox
Living room
Tv
Mise en scene:
Hit by car during day- a recognisable sub-urban setting
Playing Xbox at night- dimly lit room to create an eerie atmosphere
for the audience when they realise that tom has been ignored and this creates
an enigma code for the audience. Recognisable setting for a living room,
teenagers playing computer games.
Ashtead common- before going to play Xbox tommy walks behind
us in thr common, it is dark and we see
a glimpse of tommys ghost
Thursday, 13 November 2014
preliminary task evaluation
Evaluation of preliminary task
In our preliminary task there were a number of things we did well. For example we were able to use match on action, shot reverse shot and the 180 degree rule effectively. It was good we managed to use the main ones as they are key aspects in many films to make them successful. We could add them to our short film and they all look smooth and made the film better for the viewer. We were also able to edit successfully and change our initial clips to make them look the best; we cut and rendered our clips to get the exact clip we wanted and to make the transitions better. We used different shots for example close up and low angles to get more effect and so that the audience can relate to the character and see his emotions. Another positive in our short film was the transitions as we made them look very smooth and as if it was all one clip.
If we were to do this task next time there are a few things we would do differently, including using a tripod to make sure the filming is steady so it looks more professional. Also on the shot reverse shot instead of showing the persons shoulder in the scene we could film from the person’s point of view to make the viewer feel as if it were them. To improve on our film we may need specific skills for example improving the level of accuracy when filming to get the best shot.
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